

Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and dialogue additions including backer NPCs for the Novian capital of Central Brittany. Additionally, we polished almost 20 different scenes in the game with various improvements like additional conversations, new books, quest improvements, and additional traps. In Release 54, we uncloned two more adventure scenes: Upper Tears and Shaminian Hills.

New and Polished Scenes: Steady progress continues on rebuilding scenes that were previously cloned from other scenes. Performance: We have made major improvements to both framerate and load times through a combination of Unity upgrades, asset optimization, performance fallbacks, and bug fixes. We will be spending more time on enemy behaviors and repeatable content in the next release and in Q3. We made strong progress on performance, physical goods, improved reward cycle, user interface polish, player direction and story polish. We were able to address most of the items on that list in some fashion. Release 54 is the second release in which we focused on the current iteration of our Top 10 Priorities (from Q2 2018 post). Release 54 of Shroud of the Avatar goes live this Thursday, May 31, at 10:30 AM US Central Daylight Time (15:30 UTC). As promised, we are continuing our cadence of monthly releases, just as before. Release 54 is our second release since launching out of Early Access.
