This group of related spells includes phantasmal force, improved phantasmal force, spectral force, advanced illusion, programmed illusion, and phantasmagoria. In this case, it is the “phantasmal force”-family of spells. First, let’s clarify exactly which “illusions” we are referring to. After all, the vagueness of the rules leaves them open to interpretation. Invariably, this leads to a mare’s nest of questions from DMs and players alike such as, “Can an illusion kill a character?” Some would conclude that, “yes, they can”. In fact, they really are rough guidelines with few specific details. The rules governing the adjudication of illusion spells in 1st edition AD&D are very loose. This article takes a close look at some of the more overlooked and vexing issues in 1st edition AD&D to help Dungeon Masters and players alike attain a better understanding of the game. Furthermore, with differing rules from multiple editions of D&D and the use of house rules in many campaigns, the confusion is multiplied tenfold. Another issue is that some later published books and articles add, expand, or clarify rules found in the older books. Typical problems arise from vague wording, omissions, typos, inconsistencies, contradictions, and rules spread out over different sections of a book or multiple books.
Difficult editing problems endemic to these books heap confusion on the reader leaving them wondering what exactly the some of the rules mean. However, its quirky and idiosyncratic rulebooks can be difficult to navigate even for veteran players. First edition Advanced Dungeons & Dragons is a wondrous game that has left an indelible imprint on those that have played it - this author included.